const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
+const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
+
const BACKGROUND_SCHEMA = 'org.gnome.desktop.background';
const PRIMARY_COLOR_KEY = 'primary-color';
const SECONDARY_COLOR_KEY = 'secondary-color';
if (_systemBackground == null) {
_systemBackground = new Meta.Background({ meta_screen: global.screen });
+ _systemBackground.set_color(DEFAULT_BACKGROUND_COLOR);
_systemBackground.set_file(file, GDesktopEnums.BackgroundStyle.WALLPAPER);
}
const STARTUP_ANIMATION_TIME = 0.5;
const KEYBOARD_ANIMATION_TIME = 0.15;
const BACKGROUND_FADE_ANIMATION_TIME = 1.0;
-const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
// The message tray takes this much pressure
// in the pressure barrier at once to release it.
this._isPopupWindowVisible = false;
this._startingUp = true;
- // Normally, the stage is always covered so Clutter doesn't need to clear
- // it; however it becomes visible during the startup animation
- // See the comment below for a longer explanation
- global.stage.background_color = DEFAULT_BACKGROUND_COLOR;
+ // We don't want to paint the stage background color because either
+ // the SystemBackground we create or the MetaBackgroundActor inside
+ // global.window_group covers the entirety of the screen.
+ global.stage.no_clear_hint = true;
// Set up stage hierarchy to group all UI actors under one container.
this.uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
//
// When starting a normal user session, we want to grow it out of the middle
// of the screen.
- //
- // Usually, we don't want to paint the stage background color because the
- // MetaBackgroundActor inside global.window_group covers the entirety of the
- // screen. So, we set no_clear_hint at the end of the animation.
_prepareStartupAnimation: function() {
// During the initial transition, add a simple actor to block all events,
},
_startupAnimationComplete: function() {
- // At this point, the UI group is covering everything, so
- // we no longer need to clear the stage
- global.stage.no_clear_hint = true;
-
this._coverPane.destroy();
this._coverPane = null;
// Add a background for when the magnified uiGroup is scrolled
// out of view (don't want to see desktop showing through).
- this._background = new Clutter.Actor({ background_color: Main.DEFAULT_BACKGROUND_COLOR,
- layout_manager: new Clutter.BinLayout(),
- width: global.screen_width,
- height: global.screen_height });
- let noiseTexture = (new Background.SystemBackground()).actor;
- this._background.add_actor(noiseTexture);
+ this._background = (new Background.SystemBackground()).actor;
mainGroup.add_actor(this._background);
// Clone the group that contains all of UI on the screen. This is the
const XdndHandler = imports.ui.xdndHandler;
const Util = imports.misc.util;
-const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
-
const A11Y_SCHEMA = 'org.gnome.desktop.a11y.keyboard';
const STICKY_KEYS_ENABLE = 'stickykeys-enable';
const GNOMESHELL_STARTED_MESSAGE_ID = 'f3ea493c22934e26811cd62abe8e203a';